typedef struct _BRUSHINST { // We need to removed ajC0-3 when color pattern code is complete!!! // BYTE ajC0[8]; // Color bits for plane 0 BYTE ajC1[8]; // Color bits for plane 1 BYTE ajC2[8]; // Color bits for plane 2 BYTE ajC3[8]; // Color bits for plane 3 BYTE ajPattern[32]; // Color bits for the mask USHORT usStyle; // Brush style BYTE fjAccel; // Accelerator flags BYTE jFgColor; // Current foreground color BYTE jBkColor; // Current background color BYTE RealWidth;// BYTE YShiftValue; // BYTE jOldBrushRealized; // DWORD Width; // Width of brush DWORD Height; BYTE *pPattern; //Pointer to realized mono pattern } BRUSHINST; #define BRI_SOLID 0 #define BRI_HOLLOW 1 #define BRI_HATCHED 2 #define BRI_PATTERN 3 #define BRI_MONO_PATTERN 4 #define BRI_COLOR_PATTERN 5 // Definitions for the pcol_C3 byte of the physical color // // Some of these definitions have limitations as to when they // are valid. They are as follows: // // C0_BIT color device, phys color, solid brushes if SOLID_COLOR // C1_BIT color device, phys color, solid brushes if SOLID_COLOR // C2_BIT color device, phys color, solid brushes if SOLID_COLOR // C3_BIT color device, phys color, solid brushes if SOLID_COLOR // MONO_BIT mono device, phys color // ONES_OR_ZEROS color device, phys color, solid brushes if SOLID_COLOR // GREY_SCALE color device, dithered solid and hatched brushes // SOLID_BRUSH color device, solid brush qualifier // // There may be brushes where the accelerators could have been set, // but wasn't. That's life. #define C0_BIT 0x01 // C0 color #define C1_BIT 0x02 // C1 color #define C2_BIT 0x04 // C2 color #define C3_BIT 0x08 // C3 color #define COLOR_BITS 0x0f // All the color bits #define MONO_BIT 0x10 // Monochrome bit #define ONES_OR_ZEROS 0x20 // Color is really all 1's or all 0's #define GREY_SCALE 0x40 // Indicates a real grey scale brush #define SOLID_BRUSH 0x80 // Indicates a solid color brush #define PTRI_INVERT 0x0001 #define PTRI_ANIMATE 0x0002