// SeaShell.h : main header file for the SEASHELL application // #if !defined(AFX_SEASHELL_H__6922416D_59C7_4311_9767_0AF1B6CD7C95__INCLUDED_) #define AFX_SEASHELL_H__6922416D_59C7_4311_9767_0AF1B6CD7C95__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CSeaShellApp: // See SeaShell.cpp for the implementation of this class // #include "UIApp.h" class CSeaShellApp : public CUIApp { public: CSeaShellApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSeaShellApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CSeaShellApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; extern CSeaShellApp theApp; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SEASHELL_H__6922416D_59C7_4311_9767_0AF1B6CD7C95__INCLUDED_)