/***************************************************************************/ /* */ /* ahglyph.c */ /* */ /* Routines used to load and analyze a given glyph before hinting */ /* (body). */ /* */ /* Copyright 2000 Catharon Productions Inc. */ /* Author: David Turner */ /* */ /* This file is part of the Catharon Typography Project and shall only */ /* be used, modified, and distributed under the terms of the Catharon */ /* Open Source License that should come with this file under the name */ /* `CatharonLicense.txt'. By continuing to use, modify, or distribute */ /* this file you indicate that you have read the license and */ /* understand and accept it fully. */ /* */ /* Note that this license is compatible with the FreeType license. */ /* */ /***************************************************************************/ #ifdef FT_FLAT_COMPILE #include "ahglyph.h" #include "ahangles.h" #include "ahglobal.h" #else #include #include #include #endif #include #define xxxAH_DEBUG_GLYPH /* compute the direction value of a given vector.. */ static AH_Direction ah_compute_direction( FT_Pos dx, FT_Pos dy ) { AH_Direction dir; FT_Pos ax = ABS( dx ); FT_Pos ay = ABS( dy ); dir = ah_dir_none; /* test for vertical direction */ if ( ax * 12 < ay ) { dir = dy > 0 ? ah_dir_up : ah_dir_down; } /* test for horizontal direction */ else if ( ay * 12 < ax ) { dir = dx > 0 ? ah_dir_right : ah_dir_left; } return dir; } /*************************************************************************/ /* */ /* */ /* ah_outline_new */ /* */ /* */ /* Creates a new and empty AH_Outline object. */ /* */ LOCAL_FUNC FT_Error ah_outline_new( FT_Memory memory, AH_Outline** aoutline ) { FT_Error error; AH_Outline* outline; if ( !ALLOC( outline, sizeof ( *outline ) ) ) { outline->memory = memory; *aoutline = outline; } return error; } /*************************************************************************/ /* */ /* */ /* ah_outline_done */ /* */ /* */ /* Destroys a given AH_Outline object. */ /* */ LOCAL_FUNC void ah_outline_done( AH_Outline* outline ) { FT_Memory memory = outline->memory; FREE( outline->horz_edges ); FREE( outline->horz_segments ); FREE( outline->contours ); FREE( outline->points ); FREE( outline ); } /*************************************************************************/ /* */ /* */ /* ah_outline_save */ /* */ /* */ /* Saves the content of a given AH_Outline object into a face's glyph */ /* slot. */ /* */ LOCAL_FUNC void ah_outline_save( AH_Outline* outline, AH_Loader* gloader ) { AH_Point* point = outline->points; AH_Point* limit = point + outline->num_points; FT_Vector* vec = gloader->current.outline.points; char* tag = gloader->current.outline.tags; /* we assume that the glyph loader has already been checked for storage */ for ( ; point < limit; point++, vec++, tag++ ) { vec->x = point->x; vec->y = point->y; if ( point->flags & ah_flah_conic ) tag[0] = FT_Curve_Tag_Conic; else if ( point->flags & ah_flah_cubic ) tag[0] = FT_Curve_Tag_Cubic; else tag[0] = FT_Curve_Tag_On; } } /*************************************************************************/ /* */ /* */ /* ah_outline_load */ /* */ /* */ /* Loads an unscaled outline from a glyph slot into an AH_Outline */ /* object. */ /* */ LOCAL_FUNC FT_Error ah_outline_load( AH_Outline* outline, FT_Face face ) { FT_Memory memory = outline->memory; FT_Error error = FT_Err_Ok; FT_Outline* source = &face->glyph->outline; FT_Int num_points = source->n_points; FT_Int num_contours = source->n_contours; AH_Point* points; /* check arguments */ if ( !face || !face->size || face->glyph->format != ft_glyph_format_outline ) return FT_Err_Invalid_Argument; /* first of all, reallocate the contours array if necessary */ if ( num_contours > outline->max_contours ) { FT_Int new_contours = ( num_contours + 3 ) & -4; if ( REALLOC_ARRAY( outline->contours, outline->max_contours, new_contours, AH_Point* ) ) goto Exit; outline->max_contours = new_contours; } /* then, realloc the points, segments & edges arrays if needed */ if ( num_points > outline->max_points ) { FT_Int news = ( num_points + 7 ) & -8; FT_Int max = outline->max_points; if ( REALLOC_ARRAY( outline->points, max, news, AH_Point ) || REALLOC_ARRAY( outline->horz_edges, max, news, AH_Edge ) || REALLOC_ARRAY( outline->horz_segments, max, news, AH_Segment ) ) goto Exit; /* readjust some pointers */ outline->vert_edges = outline->horz_edges + ( news >> 1 ); outline->vert_segments = outline->horz_segments + ( news >> 1 ); outline->max_points = news; } outline->num_points = num_points; outline->num_contours = num_contours; outline->num_hedges = 0; outline->num_vedges = 0; outline->num_hsegments = 0; outline->num_vsegments = 0; /* Compute the vertical and horizontal major directions; this is */ /* currently done by inspecting the `ft_outline_reverse_fill' flag. */ /* However, some fonts have improper glyphs, and it'd be a good idea */ /* to be able to re-compute these values on the fly. */ outline->vert_major_dir = ah_dir_up; outline->horz_major_dir = ah_dir_left; if ( source->flags & ft_outline_reverse_fill ) { outline->vert_major_dir = ah_dir_down; outline->horz_major_dir = ah_dir_right; } outline->x_scale = face->size->metrics.x_scale; outline->y_scale = face->size->metrics.y_scale; points = outline->points; { /* do one thing at a time -- it is easier to understand, and */ /* the code is clearer */ AH_Point* point = points; AH_Point* limit = point + outline->num_points; /* compute coordinates */ { FT_Vector* vec = source->points; FT_Fixed x_scale = outline->x_scale; FT_Fixed y_scale = outline->y_scale; for (; point < limit; vec++, point++ ) { point->fx = vec->x; point->fy = vec->y; point->ox = point->x = FT_MulFix( vec->x, x_scale ); point->oy = point->y = FT_MulFix( vec->y, y_scale ); point->flags = 0; } } /* compute Bezier flags */ { char* tag = source->tags; for ( point = points; point < limit; point++, tag++ ) { switch ( FT_CURVE_TAG( *tag ) ) { case FT_Curve_Tag_Conic: point->flags = ah_flah_conic; break; case FT_Curve_Tag_Cubic: point->flags = ah_flah_cubic; break; default: ; } } } /* compute `next' and `prev' */ { FT_Int contour_index; AH_Point* prev; AH_Point* first; AH_Point* end; contour_index = 0; first = points; end = points + source->contours[0]; prev = end; for ( point = points; point < limit; point++ ) { point->prev = prev; if ( point < end ) { point->next = point + 1; prev = point; } else { point->next = first; contour_index++; if ( point + 1 < limit ) { end = points + source->contours[contour_index]; first = point + 1; prev = end; } } } } /* set-up the contours array */ { AH_Point** contour = outline->contours; AH_Point** limit = contour + outline->num_contours; short* end = source->contours; short index = 0; for ( ; contour < limit; contour++, end++ ) { contour[0] = points + index; index = end[0] + 1; } } /* compute directions of in & out vectors */ { for ( point = points; point < limit; point++ ) { AH_Point* prev; AH_Point* next; FT_Vector vec; prev = point->prev; vec.x = point->fx - prev->fx; vec.y = point->fy - prev->fy; point->in_dir = ah_compute_direction( vec.x, vec.y ); #ifndef AH_OPTION_NO_WEAK_INTERPOLATION point->in_angle = ah_angle( &vec ); #endif next = point->next; vec.x = next->fx - point->fx; vec.y = next->fy - point->fy; point->out_dir = ah_compute_direction( vec.x, vec.y ); #ifndef AH_OPTION_NO_WEAK_INTERPOLATION point->out_angle = ah_angle( &vec ); { AH_Angle delta = point->in_angle - point->out_angle; if ( delta < 0 ) delta = -delta; if ( delta < 2 ) point->flags |= ah_flah_weak_interpolation; } #if 0 if ( point->flags & ( ah_flah_conic | ah_flah_cubic ) ) point->flags |= ah_flah_weak_interpolation; #endif #endif /* !AH_OPTION_NO_WEAK_INTERPOLATION */ #ifdef AH_OPTION_NO_STRONG_INTERPOLATION point->flags |= ah_flah_weak_interpolation; #endif } } } Exit: return error; } LOCAL_FUNC void ah_setup_uv( AH_Outline* outline, AH_UV source ) { AH_Point* point = outline->points; AH_Point* limit = point + outline->num_points; for ( ; point < limit; point++ ) { FT_Pos u, v; switch ( source ) { case ah_uv_fxy: u = point->fx; v = point->fy; break; case ah_uv_fyx: u = point->fy; v = point->fx; break; case ah_uv_oxy: u = point->ox; v = point->oy; break; case ah_uv_oyx: u = point->oy; v = point->ox; break; case ah_uv_yx: u = point->y; v = point->x; break; case ah_uv_ox: u = point->x; v = point->ox; break; case ah_uv_oy: u = point->y; v = point->oy; break; default: u = point->x; v = point->y; break; } point->u = u; point->v = v; } } LOCAL_FUNC void ah_outline_compute_segments( AH_Outline* outline ) { int dimension; AH_Segment* segments; FT_Int* p_num_segments; AH_Direction segment_dir; AH_Direction major_dir; segments = outline->horz_segments; p_num_segments = &outline->num_hsegments; major_dir = ah_dir_right; /* This value must be positive! */ segment_dir = major_dir; /* set up (u,v) in each point */ ah_setup_uv( outline, ah_uv_fyx ); for ( dimension = 1; dimension >= 0; dimension-- ) { AH_Point** contour = outline->contours; AH_Point** contour_limit = contour + outline->num_contours; AH_Segment* segment = segments; FT_Int num_segments = 0; #ifdef AH_HINT_METRICS AH_Point* min_point = 0; AH_Point* max_point = 0; FT_Pos min_coord = 32000; FT_Pos max_coord = -32000; #endif /* do each contour separately */ for ( ; contour < contour_limit; contour++ ) { AH_Point* point = contour[0]; AH_Point* last = point->prev; int on_edge = 0; FT_Pos min_pos = +32000; /* minimum segment pos != min_coord */ FT_Pos max_pos = -32000; /* maximum segment pos != max_coord */ FT_Bool passed; #ifdef AH_HINT_METRICS if ( point->u < min_coord ) { min_coord = point->u; min_point = point; } if ( point->u > max_coord ) { max_coord = point->u; max_point = point; } #endif if ( point == last ) /* skip singletons -- just in case? */ continue; if ( ABS( last->out_dir ) == major_dir && ABS( point->out_dir ) == major_dir ) { /* we are already on an edge, try to locate its start */ last = point; for (;;) { point = point->prev; if ( ABS( point->out_dir ) != major_dir ) { point = point->next; break; } if ( point == last ) break; } } last = point; passed = 0; for (;;) { FT_Pos u, v; if ( on_edge ) { u = point->u; if ( u < min_pos ) min_pos = u; if ( u > max_pos ) max_pos = u; if ( point->out_dir != segment_dir || point == last ) { /* we are just leaving an edge; record a new segment! */ segment->last = point; segment->pos = ( min_pos + max_pos ) >> 1; /* a segment is round if either its first or last point */ /* is a control point */ if ( ( segment->first->flags | point->flags ) & ah_flah_control ) segment->flags |= ah_edge_round; /* compute segment size */ min_pos = max_pos = point->v; v = segment->first->v; if ( v < min_pos ) min_pos = v; if ( v > max_pos ) max_pos = v; segment->min_coord = min_pos; segment->max_coord = max_pos; on_edge = 0; num_segments++; segment++; /* fallthrough */ } } /* now exit if we are at the start/end point */ if ( point == last ) { if ( passed ) break; passed = 1; } if ( !on_edge && ABS( point->out_dir ) == major_dir ) { /* this is the start of a new segment! */ segment_dir = point->out_dir; /* clear all segment fields */ memset( segment, 0, sizeof ( *segment ) ); segment->dir = segment_dir; segment->flags = ah_edge_normal; min_pos = max_pos = point->u; segment->first = point; segment->last = point; segment->contour = contour; on_edge = 1; if ( point == max_point ) max_point = 0; if ( point == min_point ) min_point = 0; } point = point->next; } } /* contours */ #ifdef AH_HINT_METRICS /* we need to ensure that there are edges on the left-most and */ /* right-most points of the glyph in order to hint the metrics; */ /* we do this by inserting fake segments when needed */ if ( dimension == 0 ) { AH_Point* point = outline->points; AH_Point* limit = point + outline->num_points; AH_Point* min_point = 0; AH_Point* max_point = 0; FT_Pos min_pos = 32000; FT_Pos max_pos = -32000; /* compute minimum and maximum points */ for ( ; point < limit; point++ ) { FT_Pos x = point->fx; if ( x < min_pos ) { min_pos = x; min_point = point; } if ( x > max_pos ) { max_pos = x; max_point = point; } } /* insert minimum segment */ if ( min_point ) { /* clear all segment fields */ memset( segment, 0, sizeof ( *segment ) ); segment->dir = segment_dir; segment->flags = ah_edge_normal; segment->first = min_point; segment->last = min_point; segment->pos = min_pos; num_segments++; segment++; } /* insert maximum segment */ if ( max_point ) { /* clear all segment fields */ memset( segment, 0, sizeof ( *segment ) ); segment->dir = segment_dir; segment->flags = ah_edge_normal; segment->first = max_point; segment->last = max_point; segment->pos = max_pos; num_segments++; segment++; } } #endif /* AH_HINT_METRICS */ *p_num_segments = num_segments; segments = outline->vert_segments; major_dir = ah_dir_up; p_num_segments = &outline->num_vsegments; ah_setup_uv( outline, ah_uv_fxy ); } } LOCAL_FUNC void ah_outline_link_segments( AH_Outline* outline ) { AH_Segment* segments; AH_Segment* limit; int dimension; ah_setup_uv( outline, ah_uv_fyx ); segments = outline->horz_segments; limit = segments + outline->num_hsegments; for ( dimension = 1; dimension >= 0; dimension-- ) { AH_Segment* seg1; AH_Segment* seg2; /* now compare each segment to the others */ for ( seg1 = segments; seg1 < limit; seg1++ ) { FT_Pos best_score = 32000; AH_Segment* best_segment = 0; /* the fake segments are introduced to hint the metrics -- */ /* we must never link them to anything */ if ( seg1->first == seg1->last ) continue; for ( seg2 = segments; seg2 < limit; seg2++ ) if ( seg1 != seg2 && seg1->dir + seg2->dir == 0 ) { FT_Pos pos1 = seg1->pos; FT_Pos pos2 = seg2->pos; FT_Bool is_dir; FT_Bool is_pos; /* check that the segments are correctly oriented and */ /* positioned to form a black distance */ is_dir = ( seg1->dir == outline->horz_major_dir || seg1->dir == outline->vert_major_dir ); is_pos = pos1 > pos2; if ( pos1 == pos2 || !(is_dir ^ is_pos) ) continue; /* Check the two segments. We now have a better algorithm */ /* that doesn't rely on the segment points themselves but */ /* on their relative position. This gets rids of many */ /* unpleasant artefacts and incorrect stem/serifs */ /* computations. */ /* first of all, compute the size of the `common' height */ { FT_Pos min = seg1->min_coord; FT_Pos max = seg1->max_coord; FT_Pos len, score; FT_Pos size1, size2; size1 = max - min; size2 = seg2->max_coord - seg2->min_coord; if ( min < seg2->min_coord ) min = seg2->min_coord; if ( max < seg2->max_coord ) max = seg2->max_coord; len = max - min; score = seg2->pos - seg1->pos; if ( score < 0 ) score = -score; /* before comparing the scores, take care that the segments */ /* are really facing each other (often not for italics..) */ if ( 4 * len >= size1 && 4 * len >= size2 ) if ( score < best_score ) { best_score = score; best_segment = seg2; } } } if ( best_segment ) { seg1->link = best_segment; seg1->score = best_score; best_segment->num_linked++; } } /* edges 1 */ /* now, compute the `serif' segments */ for ( seg1 = segments; seg1 < limit; seg1++ ) { seg2 = seg1->link; if ( seg2 && seg2->link != seg1 ) { seg1->link = 0; seg1->serif = seg2->link; } } ah_setup_uv( outline, ah_uv_fxy ); segments = outline->vert_segments; limit = segments + outline->num_vsegments; } } #ifdef AH_DEBUG_GLYPH /* A function used to dump the array of linked segments */ void ah_dump_segments( AH_Outline* outline ) { AH_Segment* segments; AH_Segment* limit; AH_Point* points; FT_Int dimension; points = outline->points; segments = outline->horz_segments; limit = segments + outline->num_hsegments; for ( dimension = 1; dimension >= 0; dimension-- ) { AH_Segment* seg; printf ( "Table of %s segments:\n", !dimension ? "vertical" : "horizontal" ); printf ( " [ index | pos | dir | link | serif |" " numl | first | start ]\n" ); for ( seg = segments; seg < limit; seg++ ) { printf ( " [ %5d | %4d | %5s | %4d | %5d | %4d | %5d | %5d ]\n", seg - segments, (int)seg->pos, seg->dir == ah_dir_up ? "up" : ( seg->dir == ah_dir_down ? "down" : ( seg->dir == ah_dir_left ? "left" : ( seg->dir == ah_dir_right ? "right" : "none" ) ) ), seg->link ? (seg->link-segments) : -1, seg->serif ? (seg->serif-segments) : -1, (int)seg->num_linked, seg->first - points, seg->last - points ); } segments = outline->vert_segments; limit = segments + outline->num_vsegments; } } #endif /* AH_DEBUG_GLYPH */ static void ah_outline_compute_edges( AH_Outline* outline ) { AH_Edge* edges; AH_Segment* segments; AH_Segment* segment_limit; AH_Direction up_dir; FT_Int* p_num_edges; FT_Int dimension; FT_Fixed scale; FT_Pos edge_distance_threshold; edges = outline->horz_edges; segments = outline->horz_segments; segment_limit = segments + outline->num_hsegments; p_num_edges = &outline->num_hedges; up_dir = ah_dir_right; scale = outline->y_scale; for ( dimension = 1; dimension >= 0; dimension-- ) { AH_Edge* edge; AH_Edge* edge_limit; /* really == edge + num_edges */ AH_Segment* seg; /*********************************************************************/ /* */ /* We will begin by generating a sorted table of edges for the */ /* current direction. To do so, we simply scan each segment and try */ /* to find an edge in our table that corresponds to its position. */ /* */ /* If no edge is found, we create and insert a new edge in the */ /* sorted table. Otherwise, we simply add the segment to the edge's */ /* list which will be processed in the second step to compute the */ /* edge's properties. */ /* */ /* Note that the edges table is sorted along the segment/edge */ /* position. */ /* */ /*********************************************************************/ edge_distance_threshold = FT_MulFix( outline->edge_distance_threshold, scale ); if ( edge_distance_threshold > 64 / 4 ) edge_distance_threshold = 64 / 4; edge_limit = edges; for ( seg = segments; seg < segment_limit; seg++ ) { AH_Edge* found = 0; /* look for an edge corresponding to the segment */ for ( edge = edges; edge < edge_limit; edge++ ) { FT_Pos dist; dist = seg->pos - edge->fpos; if ( dist < 0 ) dist = -dist; dist = FT_MulFix( dist, scale ); if ( dist < edge_distance_threshold ) { found = edge; break; } } if ( !found ) { /* insert a new edge in the list and */ /* sort according to the position */ while ( edge > edges && edge[-1].fpos > seg->pos ) { edge[0] = edge[-1]; edge--; } edge_limit++; /* clear all edge fields */ memset( edge, 0, sizeof ( *edge ) ); /* add the segment to the new edge's list */ edge->first = seg; edge->last = seg; edge->fpos = seg->pos; edge->opos = edge->pos = FT_MulFix( seg->pos, scale ); seg->edge_next = seg; } else { /* if an edge was found, simply add the segment to the edge's */ /* list */ seg->edge_next = edge->first; edge->last->edge_next = seg; edge->last = seg; } } *p_num_edges = edge_limit - edges; /*********************************************************************/ /* */ /* Good, we will now compute each edge's properties according to */ /* segments found on its position. Basically, these are: */ /* */ /* - edge's main direction */ /* - stem edge, serif edge or both (which defaults to stem then) */ /* - rounded edge, straigth or both (which defaults to straight) */ /* - link for edge */ /* */ /*********************************************************************/ /* first of all, set the `edge' field in each segment -- this is */ /* required in order to compute edge links */ for ( edge = edges; edge < edge_limit; edge++ ) { seg = edge->first; if ( seg ) do { seg->edge = edge; seg = seg->edge_next; } while ( seg != edge->first ); } /* now, compute each edge properties */ for ( edge = edges; edge < edge_limit; edge++ ) { int is_round = 0; /* does it contain round segments? */ int is_straight = 0; /* does it contain straight segments? */ int ups = 0; /* number of upwards segments */ int downs = 0; /* number of downwards segments */ seg = edge->first; do { FT_Bool is_serif; /* check for roundness of segment */ if ( seg->flags & ah_edge_round ) is_round++; else is_straight++; /* check for segment direction */ if ( seg->dir == up_dir ) ups += seg->max_coord-seg->min_coord; else downs += seg->max_coord-seg->min_coord; /* check for links -- if seg->serif is set, then seg->link must */ /* be ignored */ is_serif = seg->serif && seg->serif->edge != edge; if ( seg->link || is_serif ) { AH_Edge* edge2; AH_Segment* seg2; edge2 = edge->link; seg2 = seg->link; if ( is_serif ) { seg2 = seg->serif; edge2 = edge->serif; } if ( edge2 ) { FT_Pos edge_delta; FT_Pos seg_delta; edge_delta = edge->fpos - edge2->fpos; if ( edge_delta < 0 ) edge_delta = -edge_delta; seg_delta = seg->pos - seg2->pos; if ( seg_delta < 0 ) seg_delta = -seg_delta; if ( seg_delta < edge_delta ) edge2 = seg2->edge; } else edge2 = seg2->edge; if ( is_serif ) edge->serif = edge2; else edge->link = edge2; } seg = seg->edge_next; } while ( seg != edge->first ); /* set the round/straight flags */ edge->flags = ah_edge_normal; if ( is_straight == 0 && is_round ) edge->flags |= ah_edge_round; /* set the edge's main direction */ edge->dir = ah_dir_none; if ( ups > downs ) edge->dir = up_dir; else if ( ups < downs ) edge->dir = - up_dir; else if ( ups == downs ) edge->dir = 0; /* both up and down !! */ /* gets rid of serifs if link is set */ /* XXX: This gets rid of many unpleasant artefacts! */ /* Example: the `c' in cour.pfa at size 13 */ if ( edge->serif && edge->link ) edge->serif = 0; } edges = outline->vert_edges; segments = outline->vert_segments; segment_limit = segments + outline->num_vsegments; p_num_edges = &outline->num_vedges; up_dir = ah_dir_up; scale = outline->x_scale; } } /*************************************************************************/ /* */ /* */ /* ah_outline_detect_features */ /* */ /* */ /* Performs feature detection on a given AH_Outline object. */ /* */ LOCAL_FUNC void ah_outline_detect_features( AH_Outline* outline ) { ah_outline_compute_segments( outline ); ah_outline_link_segments ( outline ); ah_outline_compute_edges ( outline ); } /*************************************************************************/ /* */ /* */ /* ah_outline_compute_blue_edges */ /* */ /* */ /* Computes the `blue edges' in a given outline (i.e. those that must */ /* be snapped to a blue zone edge (top or bottom). */ /* */ LOCAL_FUNC void ah_outline_compute_blue_edges( AH_Outline* outline, AH_Face_Globals* face_globals ) { AH_Edge* edge = outline->horz_edges; AH_Edge* limit = edge + outline->num_hedges; AH_Globals* globals = &face_globals->design; FT_Fixed y_scale = outline->y_scale; /* compute for each horizontal edge, which blue zone is closer */ for ( ; edge < limit; edge++ ) { AH_Blue blue; FT_Pos* best_blue = 0; FT_Pos best_dist; /* initial threshold */ /* compute the initial threshold as a fraction of the EM size */ best_dist = FT_MulFix( face_globals->face->units_per_EM / 40, y_scale ); if ( best_dist > 64 / 4 ) best_dist = 64 / 4; for ( blue = ah_blue_capital_top; blue < ah_blue_max; blue++ ) { /* if it is a top zone, check for right edges -- if it is a bottom */ /* zone, check for left edges */ /* */ /* of course, that's for TrueType XXX */ FT_Bool is_top_blue = AH_IS_TOP_BLUE( blue ); FT_Bool is_major_dir = edge->dir == outline->horz_major_dir; /* if it is a top zone, the edge must be against the major */ /* direction; if it is a bottom zone, it must be in the major */ /* direction */ if ( is_top_blue ^ is_major_dir ) { FT_Pos dist; FT_Pos* blue_pos = globals->blue_refs + blue; /* first of all, compare it to the reference position */ dist = edge->fpos - *blue_pos; if ( dist < 0 ) dist = -dist; dist = FT_MulFix( dist, y_scale ); if ( dist < best_dist ) { best_dist = dist; best_blue = blue_pos; } /* now, compare it to the overshoot position if the edge is */ /* rounded, and if the edge is over the reference position of a */ /* top zone, or under the reference position of a bottom zone */ if ( edge->flags & ah_edge_round && dist != 0 ) { FT_Bool is_under_ref = edge->fpos < *blue_pos; if ( is_top_blue ^ is_under_ref ) { blue_pos = globals->blue_shoots + blue; dist = edge->fpos - *blue_pos; if ( dist < 0 ) dist = -dist; dist = FT_MulFix( dist, y_scale ); if ( dist < best_dist ) { best_dist = dist; best_blue = blue_pos; } } } } } if ( best_blue ) edge->blue_edge = best_blue; } } /*************************************************************************/ /* */ /* */ /* ah_outline_scale_blue_edges */ /* */ /* */ /* This functions must be called before hinting in order to re-adjust */ /* the contents of the detected edges (basically change the `blue */ /* edge' pointer from `design units' to `scaled ones'). */ /* */ LOCAL_FUNC void ah_outline_scale_blue_edges( AH_Outline* outline, AH_Face_Globals* globals ) { AH_Edge* edge = outline->horz_edges; AH_Edge* limit = edge + outline->num_hedges; FT_Int delta; delta = globals->scaled.blue_refs - globals->design.blue_refs; for ( ; edge < limit; edge++ ) { if ( edge->blue_edge ) edge->blue_edge += delta; } } #ifdef AH_DEBUG_GLYPH void ah_dump_edges( AH_Outline* outline ) { AH_Edge* edges; AH_Edge* limit; AH_Segment* segments; FT_Int dimension; edges = outline->horz_edges; limit = edges + outline->num_hedges; segments = outline->horz_segments; for ( dimension = 1; dimension >= 0; dimension-- ) { AH_Edge* edge; printf ( "Table of %s edges:\n", !dimension ? "vertical" : "horizontal" ); printf ( " [ index | pos | dir | link |" " serif | blue | opos | pos ]\n" ); for ( edge = edges; edge < limit; edge++ ) { printf ( " [ %5d | %4d | %5s | %4d | %5d | %c | %5.2f | %5.2f ]\n", edge - edges, (int)edge->fpos, edge->dir == ah_dir_up ? "up" : ( edge->dir == ah_dir_down ? "down" : ( edge->dir == ah_dir_left ? "left" : ( edge->dir == ah_dir_right ? "right" : "none" ) ) ), edge->link ? ( edge->link - edges ) : -1, edge->serif ? ( edge->serif - edges ) : -1, edge->blue_edge ? 'y' : 'n', edge->opos / 64.0, edge->pos / 64.0 ); } edges = outline->vert_edges; limit = edges + outline->num_vedges; segments = outline->vert_segments; } } #endif /* AH_DEBUG_GLYPH */ /* END */