#define UserObjectHeaderToHandle(header) ((HUSEROBJ)header)
#define UserObjectHandleToHeader(handle) ((HUSEROBJ)handle)
-PUSER_OBJECT USEROBJ_AllocObject (WORD size, WORD magic);
-BOOL USEROBJ_FreeObject (PUSER_OBJECT object, WORD magic);
-HUSEROBJ USEROBJ_PtrToHandle (PUSER_OBJECT object, WORD magic);
-PUSER_OBJECT USEROBJ_HandleToPtr (HUSEROBJ object, WORD magic);
-BOOL USEROBJ_LockObject (HUSEROBJ Obj);
-BOOL USEROBJ_UnlockObject (HUSEROBJ Obj);
+PUSER_OBJECT FASTCALL USEROBJ_AllocObject (WORD size, WORD magic);
+BOOL FASTCALL USEROBJ_FreeObject (PUSER_OBJECT object, WORD magic);
+HUSEROBJ FASTCALL USEROBJ_PtrToHandle (PUSER_OBJECT object, WORD magic);
+PUSER_OBJECT FASTCALL USEROBJ_HandleToPtr (HUSEROBJ object, WORD magic);
+BOOL FASTCALL USEROBJ_LockObject (HUSEROBJ Obj);
+BOOL FASTCALL USEROBJ_UnlockObject (HUSEROBJ Obj);
#endif