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- - - - Introduction -- -This is the first section of the FreeType 2 tutorial. It will teach - you to do the following: - -
- - - 1. Header files -- -To include the main FreeType header file, simply say - - -- #include <freetype/freetype.h>- - - in your application code. Note that other files are available in the - FreeType include directory, most of them being included by - "freetype.h". They will be described later in this - tutorial. - -- - - 2. Initialize the library -- -Simply create a variable of type FT_Library named, for - example, library, and call the function - FT_Init_FreeType() as in - - -- #include <freetype/freetype.h> - - FT_Library library; - - ... - - { - ... - error = FT_Init_FreeType( &library ); - if ( error ) - { - ... an error occurred during library initialization ... - } - }- - - This function is in charge of the following: - -
As you can see, the function returns an error code, like most others - in the FreeType API. An error code of 0 always means that - the operation was successful; otherwise, the value describes the error, - and library is set to NULL. - -- - - 3. Load a font face -- -- a. From a font file -- -Create a new face object by calling FT_New_Face. - A face describes a given typeface and style. For example, - "Times New Roman Regular" and "Times New Roman Italic" correspond to - two different faces. - - -- FT_Library library; /* handle to library */ - FT_Face face; /* handle to face object */ - - error = FT_Init_FreeType( &library ); - if ( error ) { ... } - - error = FT_New_Face( library, - "/usr/share/fonts/truetype/arial.ttf", - 0, - &face ); - if ( error == FT_Err_Unknown_File_Format ) - { - ... the font file could be opened and read, but it appears - ... that its font format is unsupported - } - else if ( error ) - { - ... another error code means that the font file could not - ... be opened or read, or simply that it is broken... - }- - - As you can certainly imagine, FT_New_Face opens a font - file, then tries to extract one face from it. Its parameters are - -
To know how many faces a given font file contains, simply load its - first face (use face_index=0), then see the value of - face->num_faces which indicates how many faces are embedded - in the font file. - -- b. From memory -- -In the case where you have already loaded the font file in memory, - you can similarly create a new face object for it by calling - FT_New_Memory_Face as in - - -- FT_Library library; /* handle to library */ - FT_Face face; /* handle to face object */ - - error = FT_Init_FreeType( &library ); - if ( error ) { ... } - - error = FT_New_Memory_Face( library, - buffer, /* first byte in memory */ - size, /* size in bytes */ - 0, /* face_index */ - &face ); - if ( error ) { ... }- - - As you can see, FT_New_Memory_Face() simply takes a - pointer to the font file buffer and its size in bytes instead of a - file pathname. Other than that, it has exactly the same semantics as - FT_New_Face(). - -- c. From other sources (compressed files, network, etc.) -- -There are cases where using a file pathname or preloading the file - in memory is simply not enough. With FreeType 2, it is possible - to provide your own implementation of i/o routines. - -This is done through the FT_Open_Face() function, which - can be used to open a new font face with a custom input stream, select - a specific driver for opening, or even pass extra parameters to the - font driver when creating the object. We advise you to refer to the - FreeType 2 reference manual in order to learn how to use it. - -Note that providing a custom stream might also be used to access a - TrueType font embedded in a Postscript Type 42 wrapper. - -- - - 4. Accessing face content -- -A face object models all information that globally describes - the face. Usually, this data can be accessed directly by dereferencing - a handle, like - -
For a complete listing of all face properties and fields, please read - the FreeType 2 API Reference. - - - - - 5. Setting the current pixel size -- -FreeType 2 uses "size objects" to model all - information related to a given character size for a given face. - For example, a size object will hold the value of certain metrics - like the ascender or text height, expressed in 1/64th of a pixel, - for a character size of 12 points. - -When the FT_New_Face function is called (or one of its - cousins), it automatically creates a new size object for - the returned face. This size object is directly accessible as - face->size. - -NOTA BENE: a single face object can deal with one or more size - objects at a time, however, this is something that few programmers - really need to do. We have thus have decided to simplify the API for - the most common use (i.e. one size per face), while keeping this - feature available through additional fuctions. - -When a new face object is created, its size object defaults to the - character size of 10 pixels (both horizontally and vertically) for - scalable formats. For fixed-sizes formats, the size is more or less - undefined, which is why you must set it before trying to load a - glyph. - -To do that, simply call FT_Set_Char_Size(). Here is an - example where the character size is set to 16pt for a 300x300 dpi - device: - - -- error = FT_Set_Char_Size( - face, /* handle to face object */ - 0, /* char_width in 1/64th of points */ - 16*64, /* char_height in 1/64th of points */ - 300, /* horizontal device resolution */ - 300 ); /* vertical device resolution */- - - You will notice that: - -
This function computes the character pixel size that corresponds to - the character width and height and device resolutions. However, if you - want to specify the pixel sizes yourself, you can simply call - FT_Set_Pixel_Sizes(), as in - - -- error = FT_Set_Pixel_Sizes( - face, /* handle to face object */ - 0, /* pixel_width */ - 16 ); /* pixel_height */- - - This example will set the character pixel sizes to 16x16 pixels. - As previously, a value of 0 for one of the dimensions means - "same as the other". - -Note that both functions return an error code. Usually, an error - occurs with a fixed-size font format (like FNT or PCF) when trying to - set the pixel size to a value that is not listed in the - face->fixed_sizes array. - -- - - 6. Loading a glyph image -- -- a. Converting a character code into a glyph index -- -Usually, an application wants to load a glyph image based on its - character code, which is a unique value that defines the - character for a given encoding. For example, the character - code 65 represents the `A' in ASCII encoding. - -A face object contains one or more tables, called - charmaps, that are used to convert character codes to glyph - indices. For example, most TrueType fonts contain two charmaps. One - is used to convert Unicode character codes to glyph indices, the other - is used to convert Apple Roman encoding into glyph indices. Such - fonts can then be used either on Windows (which uses Unicode) and - Macintosh (which uses Apple Roman, bwerk). Note also that a given - charmap might not map to all the glyphs present in the font. - -By default, when a new face object is created, it lists all the - charmaps contained in the font face and selects the one that supports - Unicode character codes if it finds one. Otherwise, it tries to find - support for Latin-1, then ASCII. - -We will describe later how to look for specific charmaps in a face. - For now, we will assume that the face contains at least a Unicode - charmap that was selected during FT_New_Face(). To convert a - Unicode character code to a font glyph index, we use - FT_Get_Char_Index() as in - - -- glyph_index = FT_Get_Char_Index( face, charcode );- - - This will look the glyph index corresponding to the given - charcode in the charmap that is currently selected for the - face. If charmap is selected, the function simply returns the - charcode. - -Note that this is one of the rare FreeType functions that do not - return an error code. However, when a given character code has no - glyph image in the face, the value 0 is returned. By convention, - it always correspond to a special glyph image called the missing - glyph, which usually is represented as a box or a space. - -- b. Loading a glyph from the face -- -Once you have a glyph index, you can load the corresponding glyph - image. The latter can be stored in various formats within the font file. - For fixed-size formats like FNT or PCF, each image is a bitmap. Scalable - formats like TrueType or Type 1 use vectorial shapes, named "outlines" - to describe each glyph. Some formats may have even more exotic ways - of representing glyph (e.g. MetaFont). Fortunately, FreeType 2 is - flexible enough to support any kind of glyph format through - a simple API. - -The glyph image is always stored in a special object called a - glyph slot. As its name suggests, a glyph slot is simply a - container that is able to hold one glyph image at a time, be it a - bitmap, an outline, or something else. Each face object has a single - glyph slot object that can be accessed as - face->glyph. - -Loading a glyph image into the slot is performed by calling - FT_Load_Glyph() as in - - -- error = FT_Load_Glyph( - face, /* handle to face object */ - glyph_index, /* glyph index */ - load_flags ); /* load flags, see below */- - - The load_flags value is a set of bit flags used to - indicate some special operations. The default value - FT_LOAD_DEFAULT is 0. - -This function will try to load the corresponding glyph image - from the face. Basically, this means that: - -
The field glyph->format describe the format - used to store the glyph image in the slot. If it is not - ft_glyph_format_bitmap, one can immediately - convert it to a bitmap through FT_Render_Glyph, - as in: - - -- error = FT_Render_Glyph( - face->glyph, /* glyph slot */ - render_mode ); /* render mode */ -- - - The parameter render_mode is a set of bit flags used - to specify how to render the glyph image. Set it to 0, or the - equivalent ft_render_mode_normal to render a high-quality - anti-aliased (256 gray levels) bitmap, as this is the default. - You can alternatively use ft_render_mode_mono if you - want to generate a 1-bit monochrome bitmap. - -Once you have a bitmapped glyph image, you can access it directly - through glyph->bitmap (a simple bitmap descriptor), - and position it through glyph->bitmap_left and - glyph->bitmap_top. - -Note that bitmap_left is the horizontal distance from the - current pen position to the left-most border of the glyph bitmap, - while bitmap_top is the vertical distance from the - pen position (on the baseline) to the top-most border of the - glyph bitmap. It is positive to indicate an upwards - distance. - -The next section will detail the content of a glyph slot and - how to access specific glyph information (including metrics). - -- c. Using other charmaps -- -As said before, when a new face object is created, it will look for - a Unicode, Latin-1, or ASCII charmap and select it. The currently - selected charmap is accessed via face->charmap. This - field is NULL when no charmap is selected, which typically happens - when you create a new FT_Face object from a font file that - doesn't contain an ASCII, Latin-1, or Unicode charmap (rare - stuff). - -There are two ways to select a different charmap with FreeType 2. - The easiest is when the encoding you need already has a corresponding - enumeration defined in <freetype/freetype.h>, as - ft_encoding_big5. In this case, you can simply call - FT_Select_CharMap as in: - -- error = FT_Select_CharMap( - face, /* target face object */ - ft_encoding_big5 ); /* encoding.. */ -- - Another way is to manually parse the list of charmaps for the - face, this is accessible through the fields - num_charmaps and charmaps - (notice the 's') of the face object. As you could expect, - the first is the number of charmaps in the face, while the - second is a table of pointers to the charmaps - embedded in the face. - -Each charmap has a few visible fields used to describe it more - precisely. Mainly, one will look at - charmap->platform_id and - charmap->encoding_id that define a pair of - values that can be used to describe the charmap in a rather - generic way. - -Each value pair corresponds to a given encoding. For example, - the pair (3,1) corresponds to Unicode. Their list is - defined in the TrueType specification but you can also use the - file <freetype/ftnameid.h> which defines several - helpful constants to deal with them.. - -To look for a specific encoding, you need to find a corresponding - value pair in the specification, then look for it in the charmaps - list. Don't forget that some encoding correspond to several - values pair (yes it's a real mess, but blame Apple and Microsoft - on such stupidity..). Here's some code to do it: - - -- FT_CharMap found = 0; - FT_CharMap charmap; - int n; - - for ( n = 0; n < face->num_charmaps; n++ ) - { - charmap = face->charmaps[n]; - if ( charmap->platform_id == my_platform_id && - charmap->encoding_id == my_encoding_id ) - { - found = charmap; - break; - } - } - - if ( !found ) { ... } - - /* now, select the charmap for the face object */ - error = FT_Set_CharMap( face, found ); - if ( error ) { ... }- - - Once a charmap has been selected, either through - FT_Select_CharMap or FT_Set_CharMap, - it is used by all subsequent calls to - FT_Get_Char_Index(). - - -- d. Glyph Transforms: -- -It is possible to specify an affine transformation to be applied - to glyph images when they're loaded. Of course, this will only - work for scalable (vectorial) font formats. - -To do that, simply call FT_Set_Transform, as in: - -- error = FT_Set_Transform( - face, /* target face object */ - &matrix, /* pointer to 2x2 matrix */ - &delta ); /* pointer to 2d vector */ -- - This function will set the current transform for a given face - object. Its second parameter is a pointer to a simple - FT_Matrix structure that describes a 2x2 affine matrix. - The third parameter is a pointer to a FT_Vector structure - that describe a simple 2d vector that is used to translate the - glyph image after the 2x2 transform. - -Note that the matrix pointer can be set to NULL, (in which case - the identity transform will be used). Coefficients of the matrix - are otherwise in 16.16 fixed float units. - -The vector pointer can also be set to NULL (in which case a delta - of (0,0) will be used). The vector coordinates are expressed in - 1/64th of a pixel (also known as 26.6 fixed floats). - - -NOTA BENE: The transform is applied to every glyph that is loaded - through FT_Load_Glyph and is completely independent - of any hinting process. This means that you won't get the same - results if you load a glyph at the size of 24 pixels, or a glyph at - the size at 12 pixels scaled by 2 through a transform, because the - hints will have been computed differently (unless, of course you - disabled hints). - -If you ever need to use a non-orthogonal transform with optimal - hints, you first need to decompose your transform into a scaling part - and a rotation/shearing part. Use the scaling part to compute a new - character pixel size, then the other one to call FT_Set_Transform. - This is explained in details in a later section of this tutorial. - -Note also that loading a glyph bitmap with a non-identity transform - will produce an error.. -- - - 7. Simple Text Rendering: -- -We will now present you with a very simple example used to render - a string of 8-bit Latin-1 text, assuming a face that contains a - Unicode charmap - -The idea is to create a loop that will, on each iteration, load one - glyph image, convert it to an anti-aliased bitmap, draw it on the - target surface, then increment the current pen position - -a. basic code :- -The following code performs our simple text rendering with the - functions previously described. - -- FT_GlyphSlot slot = face->glyph; // a small shortcut - int pen_x, pen_y, n; - - .. initialise library .. - .. create face object .. - .. set character size .. - - pen_x = 300; - pen_y = 200; - - for ( n = 0; n < num_chars; n++ ) - { - FT_UInt glyph_index; - - // retrieve glyph index from character code - glyph_index = FT_Get_Char_Index( face, text[n] ); - - // load glyph image into the slot (erase previous one) - error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT ); - if (error) continue; // ignore errors - - // convert to an anti-aliased bitmap - error = FT_Render_Glyph( face->glyph, ft_render_mode_normal ); - if (error) continue; - - // now, draw to our target surface - my_draw_bitmap( &slot->bitmap, - pen_x + slot->bitmap_left, - pen_y - slot->bitmap_top ); - - // increment pen position - pen_x += slot->advance.x >> 6; - pen_y += slot->advance.y >> 6; // unuseful for now.. - } -- - This code needs a few explanations: -
b. refined code:- -The following code is a refined version of the example above. It - uses features and functions of FreeType 2 that have not yet been - introduced, and they'll be explained below: - -- FT_GlyphSlot slot = face->glyph; // a small shortcut - FT_UInt glyph_index; - int pen_x, pen_y, n; - - .. initialise library .. - .. create face object .. - .. set character size .. - - pen_x = 300; - pen_y = 200; - - for ( n = 0; n < num_chars; n++ ) - { - // load glyph image into the slot (erase previous one) - error = FT_Load_Char( face, text[n], FT_LOAD_RENDER ); - if (error) continue; // ignore errors - - // now, draw to our target surface - my_draw_bitmap( &slot->bitmap, - pen_x + slot->bitmap_left, - pen_y - slot->bitmap_top ); - - // increment pen position - pen_x += slot->advance.x >> 6; - } -- - We've reduced the size of our code, but it does exactly the same thing, - as: - -
c. more advanced rendering:- -Let's try to render transformed text now (for example through a - rotation). We can do this using FT_Set_Transform. Here's - how to do it: - -- FT_GlyphSlot slot = face->glyph; // a small shortcut - FT_Matrix matrix; // transformation matrix - FT_UInt glyph_index; - FT_Vector pen; // untransformed origin - int pen_x, pen_y, n; - - .. initialise library .. - .. create face object .. - .. set character size .. - - // set up matrix - matrix.xx = (FT_Fixed)( cos(angle)*0x10000); - matrix.xy = (FT_Fixed)(-sin(angle)*0x10000); - matrix.yx = (FT_Fixed)( sin(angle)*0x10000); - matrix.yy = (FT_Fixed)( cos(angle)*0x10000); - - // the pen position in 26.6 cartesian space coordinates - pen.x = 300 * 64; - pen.y = ( my_target_height - 200 ) * 64; - - for ( n = 0; n < num_chars; n++ ) - { - // set transform - FT_Set_Transform( face, &matrix, &pen ); - - // load glyph image into the slot (erase previous one) - error = FT_Load_Char( face, text[n], FT_LOAD_RENDER ); - if (error) continue; // ignore errors - - // now, draw to our target surface (convert position) - my_draw_bitmap( &slot->bitmap, - slot->bitmap_left, - my_target_height - slot->bitmap_top ); - - // increment pen position - pen.x += slot->advance.x; - pen.y += slot->advance.y; - } -- - You'll notice that: - -
It is important to note that, while this example is a bit more - complex than the previous one, it is strictly equivalent - for the case where the transform is the identity.. Hence it can - be used as a replacement (but a more powerful one). - -It has however a few short comings that we will explain, and solve, - in the next part of this tutorial. - -- - - Conclusion -- -In this first section, you have learned the basics of FreeType 2, - as well as sufficient knowledge to know how to render rotated text. - Woww ! Congratulations.. - -The next section will dive into more details of the API in order - to let you access glyph metrics and images directly, as well as - how to deal with scaling, hinting, kerning, etc.. - -The third section will discuss issues like modules, caching and a - few other advanced topics like how to use multiple size objects - with a single face. - - - |