1 /* Copyright (C) 1995 DJ Delorie, see COPYING.DJ for details */
3 #include <msvcrt/process.h>
4 #include <msvcrt/stdlib.h>
8 int _spawnl(int nMode, const char* szPath, const char* szArgv0,...)
14 szArg[0]=(char*)szArgv0;
17 a = va_arg(l, const char*);
18 szArg[i++] = (char*)a;
19 } while (a != NULL && i < 100);
21 return _spawnve(nMode, szPath, szArg, _environ);